The V4L2 API was primarily designed for devices exchanging
image data with applications. The
v4l2_pix_format structure defines the format
and layout of an image in memory. Image formats are negotiated with
VIDIOC_S_FMT ioctl. (The explanations here focus on video
capturing and output, for overlay frame buffer formats see also
Table 2-1. struct
|__u32||Image width in pixels.|
|__u32||Image height in pixels.|
|Applications set these fields to
request an image size, drivers return the closest possible values. In
case of planar formats the |
|__u32||The pixel format or type of compression, set by the application. This is a little endian four character code. V4L2 defines standard RGB formats in Table 2-1, YUV formats in Section 2.5, and reserved codes in Table 2-8|
|enum v4l2_field||Video images are typically interlaced. Applications can request to capture or output only the top or bottom field, or both fields interlaced or sequentially stored in one buffer or alternating in separate buffers. Drivers return the actual field order selected. For details see Section 3.6.|
|__u32||Distance in bytes between the leftmost pixels in two adjacent lines.|
Both applications and drivers
can set this field to request padding bytes at the end of each line.
Drivers however may ignore the value requested by the application,
Video hardware may access padding bytes, therefore they must reside in accessible memory. Consider cases where padding bytes after the last line of an image cross a system page boundary. Input devices may write padding bytes, the value is undefined. Output devices ignore the contents of padding bytes.
When the image format is planar the
|__u32||Size in bytes of the buffer to hold a complete image,
set by the driver. Usually this is
|enum v4l2_colorspace||This information supplements the
|__u32||Reserved for custom (driver defined) additional information about formats. When not used drivers and applications must set this field to zero.|
In order to exchange images between drivers and applications, it is necessary to have standard image data formats which both sides will interpret the same way. V4L2 includes several such formats, and this section is intended to be an unambiguous specification of the standard image data formats in V4L2.
V4L2 drivers are not limited to these formats, however. Driver-specific formats are possible. In that case the application may depend on a codec to convert images to one of the standard formats when needed. But the data can still be stored and retrieved in the proprietary format. For example, a device may support a proprietary compressed format. Applications can still capture and save the data in the compressed format, saving much disk space, and later use a codec to convert the images to the X Windows screen format when the video is to be displayed.
Even so, ultimately, some standard formats are needed, so the V4L2 specification would not be complete without well-defined standard formats.
The V4L2 standard formats are mainly uncompressed formats. The pixels are always arranged in memory from left to right, and from top to bottom. The first byte of data in the image buffer is always for the leftmost pixel of the topmost row. Following that is the pixel immediately to its right, and so on until the end of the top row of pixels. Following the rightmost pixel of the row there may be zero or more bytes of padding to guarantee that each row of pixel data has a certain alignment. Following the pad bytes, if any, is data for the leftmost pixel of the second row from the top, and so on. The last row has just as many pad bytes after it as the other rows.
In V4L2 each format has an identifier which looks like
PIX_FMT_XXX, defined in the videodev.h header file. These identifiers
represent four character codes
which are also listed below, however they are not the same as those
used in the Windows world.